Zombie Run Example
Based on a JS game that devchatter is (at the time) making for his stream. This is just an prototype I created using the assets from his Git.
To move use the w,s,a,d; the arrows; or the d-pad on your controller. You can end your turn early by pressing the Spacebar or the A-Button on your controller.
Stats:
- Player can move 2 spaces every turn and make 1 action during that time (no actions implemented yet)
- Zombies can move up to 3 spaces per turn but have a 1 turn delay between turns. They have 1 action
What's Implemented:
- Turn based movement (with delay between turns support)
- Collision
- Triggers and spawners (hidden and wont spawn if limit is reached or if something is blocking the spawner)
- Zombie Attack Damage and player death (player can take 3 hits of damage)
- Damage overlay
- Respawn on Death
- Spacebar or the A-Button to end turn
- w,s,a,d; arrow keys; d-pad to move
- Zombies can't see through walls, and will chase you if your within their range withing their line of sight
- Stats that add various things (health, speed, turn delay, actions, etc).
- If all actions are used up the turn ends (even if their are movement spaces left).
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